HybridFull time

Principal Character Artist

Who's your favourite game character? Everyone has their own answer to that question. Maybe it's Link (this is the correct answer), Mario, Snake, Kratos or Yoshimitsu. It doesn't matter, they're all integral to the game experience. Naturally, this is where you come in!

An incredibly successful game dev studio in Ireland is looking for a Principal Character Artist to join them. They already have heaps of titles under their belt, but they've a new project on the horizon.

You'll be joining them in the concept stage, so you'll have a huge part to play in how their characters are brought to life. What works best, what do you think will be most impactful? They want you to share your experience to help them create something amazing.

As Principal, you'll be completely at ease in this role. You know what you're doing and can work autonomously. Ideally you'll have experience creating both characters and creatures for AAA, and have a very deep knowledge of both human and animal anatomy. You know what needs to be where when it comes to movement, weight distribution etc.

You'll be the person who helps to define the quality standards here, in terms of characters, and as the team grows you'll be the one who approves other artists work. Essentially, you'll play a major part in the look and feel of this game!

It probably goes without saying, but you'll need to have plenty of experience within the gaming industry, and have shipped a number of titles. Ideally you'll have experience with Unreal Engine, and work comfortably on everything from skin to fabric/ material textures while taking on board any constructive feedback from the team.

As the studio is in Ireland, it'd be preferable if you were too. You don't need to be onsite as they fully support remote working.

Apply here if you're keen, or mail me on Aisling@ninedots.io - please don't forget to include a portfolio of your work!

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